169 lines
4.8 KiB
C
169 lines
4.8 KiB
C
/*
|
|
* fblib.c
|
|
*
|
|
* Adapted by Florian Klemenz for use in the fb_dash project
|
|
*
|
|
* Source and all credit goes to
|
|
* http://raspberrycompote.blogspot.ie/2014/03/low-level-graphics-on-raspberry-pi-part_14.html
|
|
*
|
|
* Original work by J-P Rosti (a.k.a -rst- and 'Raspberry Compote')
|
|
*
|
|
* Licensed under the Creative Commons Attribution 3.0 Unported License
|
|
* (http://creativecommons.org/licenses/by/3.0/deed.en_US)
|
|
*
|
|
* Distributed in the hope that this will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
*
|
|
*/
|
|
|
|
#include "fblib.h"
|
|
|
|
|
|
// helper function to 'plot' a pixel in given color
|
|
void put_pixel(char *fbp, int x, int y, int r, int g, int b)
|
|
{
|
|
// calculate the pixel's byte offset inside the buffer
|
|
// note: x * 2 as every pixel is 2 consecutive bytes
|
|
//unsigned int pix_offset = x * 2 + y * finfo.line_length;
|
|
unsigned int pix_offset = x * 2 + y * (WIDTH * 2);
|
|
|
|
// now this is about the same as 'fbp[pix_offset] = value'
|
|
// but a bit more complicated for RGB565
|
|
//unsigned short c = ((r / 8) << 11) + ((g / 4) << 5) + (b / 8);
|
|
unsigned short c = ((r / 8) * 2048) + ((g / 4) * 32) + (b / 8);
|
|
// write 'two bytes at once'
|
|
*((unsigned short*)(fbp + pix_offset)) = c;
|
|
|
|
}
|
|
|
|
// helper function to draw a rectangle in given color
|
|
void fill_rect(char *fbp, int x, int y, int w, int h, int r, int g, int b) {
|
|
int cx, cy;
|
|
for (cy = 0; cy < h; cy++) {
|
|
for (cx = 0; cx < w; cx++) {
|
|
put_pixel(fbp, x + cx, y + cy, r, g, b);
|
|
}
|
|
}
|
|
}
|
|
|
|
// helper function to draw a rectangle outline in given color
|
|
void draw_rect(char *fbp, int x0, int y0, int w, int h, int r, int g, int b) {
|
|
draw_line(fbp, x0, y0, x0 + w, y0, r, g, b); // top
|
|
draw_line(fbp, x0, y0, x0, y0 + h, r, g, b); // left
|
|
draw_line(fbp, x0, y0 + h, x0 + w, y0 + h, r, g, b); // bottom
|
|
draw_line(fbp, x0 + w, y0, x0 + w, y0 + h, r, g, b); // right
|
|
}
|
|
|
|
// helper function to draw a circle outline in given color
|
|
// (uses Bresenham's circle algorithm)
|
|
void draw_circle(char *fbp, int x0, int y0, int radius, int r, int g, int b)
|
|
{
|
|
int x = radius;
|
|
int y = 0;
|
|
int radiusError = 1 - x;
|
|
|
|
while(x >= y)
|
|
{
|
|
// top left
|
|
put_pixel(fbp, -y + x0, -x + y0, r, g, b);
|
|
// top right
|
|
put_pixel(fbp, y + x0, -x + y0, r, g, b);
|
|
// upper middle left
|
|
put_pixel(fbp, -x + x0, -y + y0, r, g, b);
|
|
// upper middle right
|
|
put_pixel(fbp, x + x0, -y + y0, r, g, b);
|
|
// lower middle left
|
|
put_pixel(fbp, -x + x0, y + y0, r, g, b);
|
|
// lower middle right
|
|
put_pixel(fbp, x + x0, y + y0, r, g, b);
|
|
// bottom left
|
|
put_pixel(fbp, -y + x0, x + y0, r, g, b);
|
|
// bottom right
|
|
put_pixel(fbp, y + x0, x + y0, r, g, b);
|
|
|
|
y++;
|
|
if (radiusError < 0)
|
|
{
|
|
radiusError += 2 * y + 1;
|
|
} else {
|
|
x--;
|
|
radiusError+= 2 * (y - x + 1);
|
|
}
|
|
}
|
|
}
|
|
|
|
// helper function to draw a filled circle in given color
|
|
// (uses Bresenham's circle algorithm)
|
|
void fill_circle(char *fbp, int x0, int y0, int radius, int r, int g, int b) {
|
|
int x = radius;
|
|
int y = 0;
|
|
int radiusError = 1 - x;
|
|
|
|
while(x >= y)
|
|
{
|
|
// top
|
|
draw_line(fbp, -y + x0, -x + y0, y + x0, -x + y0, r, g, b);
|
|
// upper middle
|
|
draw_line(fbp, -x + x0, -y + y0, x + x0, -y + y0, r, g, b);
|
|
// lower middle
|
|
draw_line(fbp, -x + x0, y + y0, x + x0, y + y0, r, g, b);
|
|
// bottom
|
|
draw_line(fbp, -y + x0, x + y0, y + x0, x + y0, r, g, b);
|
|
|
|
y++;
|
|
if (radiusError < 0)
|
|
{
|
|
radiusError += 2 * y + 1;
|
|
} else {
|
|
x--;
|
|
radiusError+= 2 * (y - x + 1);
|
|
}
|
|
}
|
|
}
|
|
|
|
// helper function to clear the screen - fill whole
|
|
// screen with given color
|
|
void clear_screen(char *fbp) {
|
|
//memset(fbp, 0, vinfo.xres * vinfo.yres * 2); // 16Bit = 8Bit * 2
|
|
memset(fbp, 0, WIDTH * HEIGHT * 2); // 16Bit = 8Bit * 2
|
|
}
|
|
|
|
// helper function to draw a line in given color
|
|
// (uses Bresenham's line algorithm)
|
|
void draw_line(char *fbp, int x0, int y0, int x1, int y1, int r, int g, int b) {
|
|
int dx = x1 - x0;
|
|
dx = (dx >= 0) ? dx : -dx; // abs()
|
|
int dy = y1 - y0;
|
|
dy = (dy >= 0) ? dy : -dy; // abs()
|
|
int sx;
|
|
int sy;
|
|
if (x0 < x1)
|
|
sx = 1;
|
|
else
|
|
sx = -1;
|
|
if (y0 < y1)
|
|
sy = 1;
|
|
else
|
|
sy = -1;
|
|
int err = dx - dy;
|
|
int e2;
|
|
int done = 0;
|
|
while (!done) {
|
|
put_pixel(fbp, x0, y0, r, g, b);
|
|
if ((x0 == x1) && (y0 == y1))
|
|
done = 1;
|
|
else {
|
|
e2 = 2 * err;
|
|
if (e2 > -dy) {
|
|
err = err - dy;
|
|
x0 = x0 + sx;
|
|
}
|
|
if (e2 < dx) {
|
|
err = err + dx;
|
|
y0 = y0 + sy;
|
|
}
|
|
}
|
|
}
|
|
}
|