/* * fblib.c * * Adapted by Florian Klemenz for use in the fb_dash project * * Source and all credit goes to * http://raspberrycompote.blogspot.ie/2014/03/low-level-graphics-on-raspberry-pi-part_14.html * * Original work by J-P Rosti (a.k.a -rst- and 'Raspberry Compote') * * Licensed under the Creative Commons Attribution 3.0 Unported License * (http://creativecommons.org/licenses/by/3.0/deed.en_US) * * Distributed in the hope that this will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * */ #include "fblib.h" // helper function to 'plot' a pixel in given color void put_pixel(char *fbp, int x, int y, int r, int g, int b) { // calculate the pixel's byte offset inside the buffer // note: x * 2 as every pixel is 2 consecutive bytes //unsigned int pix_offset = x * 2 + y * finfo.line_length; unsigned int pix_offset = x * 2 + y * (WIDTH * 2); // now this is about the same as 'fbp[pix_offset] = value' // but a bit more complicated for RGB565 //unsigned short c = ((r / 8) << 11) + ((g / 4) << 5) + (b / 8); unsigned short c = ((r / 8) * 2048) + ((g / 4) * 32) + (b / 8); // write 'two bytes at once' *((unsigned short*)(fbp + pix_offset)) = c; } // helper function to draw a rectangle in given color void fill_rect(char *fbp, int x, int y, int w, int h, int r, int g, int b) { int cx, cy; for (cy = 0; cy < h; cy++) { for (cx = 0; cx < w; cx++) { put_pixel(fbp, x + cx, y + cy, r, g, b); } } } // helper function to draw a rectangle outline in given color void draw_rect(char *fbp, int x0, int y0, int w, int h, int r, int g, int b) { draw_line(fbp, x0, y0, x0 + w, y0, r, g, b); // top draw_line(fbp, x0, y0, x0, y0 + h, r, g, b); // left draw_line(fbp, x0, y0 + h, x0 + w, y0 + h, r, g, b); // bottom draw_line(fbp, x0 + w, y0, x0 + w, y0 + h, r, g, b); // right } // helper function to draw a circle outline in given color // (uses Bresenham's circle algorithm) void draw_circle(char *fbp, int x0, int y0, int radius, int r, int g, int b) { int x = radius; int y = 0; int radiusError = 1 - x; while(x >= y) { // top left put_pixel(fbp, -y + x0, -x + y0, r, g, b); // top right put_pixel(fbp, y + x0, -x + y0, r, g, b); // upper middle left put_pixel(fbp, -x + x0, -y + y0, r, g, b); // upper middle right put_pixel(fbp, x + x0, -y + y0, r, g, b); // lower middle left put_pixel(fbp, -x + x0, y + y0, r, g, b); // lower middle right put_pixel(fbp, x + x0, y + y0, r, g, b); // bottom left put_pixel(fbp, -y + x0, x + y0, r, g, b); // bottom right put_pixel(fbp, y + x0, x + y0, r, g, b); y++; if (radiusError < 0) { radiusError += 2 * y + 1; } else { x--; radiusError+= 2 * (y - x + 1); } } } // helper function to draw a filled circle in given color // (uses Bresenham's circle algorithm) void fill_circle(char *fbp, int x0, int y0, int radius, int r, int g, int b) { int x = radius; int y = 0; int radiusError = 1 - x; while(x >= y) { // top draw_line(fbp, -y + x0, -x + y0, y + x0, -x + y0, r, g, b); // upper middle draw_line(fbp, -x + x0, -y + y0, x + x0, -y + y0, r, g, b); // lower middle draw_line(fbp, -x + x0, y + y0, x + x0, y + y0, r, g, b); // bottom draw_line(fbp, -y + x0, x + y0, y + x0, x + y0, r, g, b); y++; if (radiusError < 0) { radiusError += 2 * y + 1; } else { x--; radiusError+= 2 * (y - x + 1); } } } // helper function to clear the screen - fill whole // screen with given color void clear_screen(char *fbp) { //memset(fbp, 0, vinfo.xres * vinfo.yres * 2); // 16Bit = 8Bit * 2 memset(fbp, 0, WIDTH * HEIGHT * 2); // 16Bit = 8Bit * 2 } // helper function to draw a line in given color // (uses Bresenham's line algorithm) void draw_line(char *fbp, int x0, int y0, int x1, int y1, int r, int g, int b) { int dx = x1 - x0; dx = (dx >= 0) ? dx : -dx; // abs() int dy = y1 - y0; dy = (dy >= 0) ? dy : -dy; // abs() int sx; int sy; if (x0 < x1) sx = 1; else sx = -1; if (y0 < y1) sy = 1; else sy = -1; int err = dx - dy; int e2; int done = 0; while (!done) { put_pixel(fbp, x0, y0, r, g, b); if ((x0 == x1) && (y0 == y1)) done = 1; else { e2 = 2 * err; if (e2 > -dy) { err = err - dy; x0 = x0 + sx; } if (e2 < dx) { err = err + dx; y0 = y0 + sy; } } } }